All Starfield Console Commands & Cheats 2023 PC/Xbox – How To Use To Become Invincible

Free credits, Powers, Max health, Useful codes, Item IDs, and Perk IDs – All the Starfield console commands you can use to cheat in-game – Infinite Money and powers to become god mode.

Console commands in Starfield are useful ways to cheat your way to invincibility. You can unlock skill points or any item you want without getting short on credits.

In this article, we’ve listed all Starfield console commands & cheats.

How to Use Starfield Console Commands

To access the console in Starfield, follow these steps:

  1. While playing the game, press the “~” (tilde) key to pause the game. This action will open the console.
  2. You will see a warning message notifying you that using console commands will disable achievements. Press the “~” key again to close the console.
  3. To dismiss the warning, press the “E” key.
  4. Note that the warning will only appear the first time you use the console during your gaming session.
  5. Press the “~” key once more to open the console for inputting codes.
  6. Enter the desired console commands and hit “Enter” after each one to receive the associated rewards.

How To Use Starfield Item Codes

To find the item code for a specific item in Starfield using the console, follow these steps:

  1. While in the game, press the “~” (tilde) key to open the console.
  2. In the console, type the command “help” followed by the item name you are looking for. For example, if you want to find the code for a “Plasma Rifle,” you would type:bashCopy codehelp "Plasma Rifle" Make sure to include quotation marks around the item name if it consists of multiple words.
  3. Press “Enter” to execute the command.
  4. The console will then display a list of items and their corresponding codes that match your search query. Look for the item you want and note down its code.
  5. You can now use this item code with console commands to obtain or manipulate the item as needed in the game.

What are the best Starfield Console Commands?

  • tgm – God mode: Grants invincibility and gives infinite stamina. You can carry infinite weight.
  • player.setav carryweight [#] – Set your maximum carry weight to your chosen amount.
  • player.additem 0000000f [#] – Adds credits. E.g. ‘player.additem 0000000f 500# will give 500 credits.
  • player.additem 0000000a [#] – Adds digipicks. E.g. ‘player.additem 0000000a 10’ will grant 10 digipicks.
  • player.additem [Item ID] [#] – Adds an item to your inventory.

All Starfield Console Commands in 2023

Console Command Cheat What it does
tgm Toggle God Mode – Enables invincibility and unlimited ammo.
player.setav carryweight (carryweight number) Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want.
tim Toggle Immortal Mode – You to take damage, but you never reach 0 health.
psb Player Spellbook – Unlocks all available powers.
ToggleImmortalMode Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0.
player.removeperk (Perk ID) Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed.
player.addperk (Perk ID) Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work.
psb Player Spell Book – All spells are unlocked.
tdetect Toggle Detect – NPCs no longer detect you.
tcai Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again.
tcl Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again.
tm Toggle Menus – Toggle UI menus on and off.
tfc Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map.
additem (Item ID) (Value) Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory.
(Ref ID).amod (OMOD ID) Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon.
(Ref ID).rmod (OMOD ID) Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed to your ‘(Ref ID)’ reference weapon.
killall Kill All NPCs – All NPCs in the area are killed.
kah Kill All Hostiles – All hostile NPCs in the area are killed.
resurrect Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code.
unlock Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command.
sexchange Changes your characters gender
showmenu sleepwaitmenu Shows the sleep / wait menu without having to use a bed or chair
player.setlevel (Value) Increase Character Level – Increases your character to the ‘(Value)’ specified level.
player.additem (Item ID) (Value) Add the specified ‘(Item ID)’ item to your inventory.
player.placeatme (Item ID) (Value) Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character.
player.paycrimegold 0 0 (Faction ID) Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction.
showlooksmenu player 1 Open Character Creator – Opens the character creator menu.
saq Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used),
caqs Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used).
ShowHighMaxHeights (shmh) Shows or hides the high res max height data.
EnableStoryManagerLogging Enable story manager logging.
DumpPapyrusStacks (dps) Dumps all Papyrus stack information the log.
DumpPapyrusTimers Dumps all Papyrus timer registrations to the log.
DumpPapyrusLOSEvents Dumps all Papyrus LOS event registrations to the log.
DumpPapyrusDistanceEvents Dumps all Papyrus distance event registrations to the log.
DumpPapyrusPersistenceInfo (dppi) Dumps everything in Papyrus persisting the reference called on, or passed.
DumpPapyrusEventRegistrations Dumps all Papyrus event registrations for the specified object (and script).
RunCompaction Runs compaction
SetSubgraphToDebug Subgraph To Debug.
EnableRumble Enables / Disables rumble.
HavokVDBCapture Havok VDB Capture
ToggleNavmeshInfo Toggle a view mode similar to the map camera and displays navmesh infos.
PlaySyncAnim Play Sync Anim.
SetFormKnown Sets the known flag on a form.
SetDebugQuest Sets the quest to be the only one startable from its event type.
SetQuestAliasLogging Turns alias logging on/off for a quest.
SetRace Sets the passed in actor’s race.
FindForm (find) Find a form.
StartPapyrusScriptProfile (StartPSP) Starts profiling a Papyrus script.
StopPapyrusScriptProfile (StopPSP) Stops profiling a Papyrus script.
StartPapyrusFormProfile (StartPFP) Starts profiling Papyrus scripts on a form.
StopPapyrusFormProfile (StopPFP) Stops profiling Papyrus scripts on a form.
StartPapyrusStackRootProfile Starts profiling all Papyrus stacks starting at a script.
StopPapyrusStackRootProfile Stops profiling all Papyrusstacks starting at a script.
TogglePapyrusGlobalProfiler (TPGP) Toggles Papyrus global profiling on and off (profiles everything)
PrintQuestSceneInfo Prints to the Quest Inf file the current state of scenes.
IsInvulnerable Is the actor invulnerable?
CollisionMesh Toggle Mesh Collision Info
HavokWorldStep (hkstep) Toggle BhkWorld Havok Step Info
IsolateRendering Enable isolated rendering for selected object.
ToggleWaterCurrentGeometry Displays or hides water current geometry.
PerformAction Performs the specified action on the selected actor.
StartTrackPlayerDoors Starts tracking player-activiated teleport doors.
StopTrackPlayerDoors Stops tracking player-activated teleport doors.
CheckPlayerDoors Compares the Tracked Player path with the quest target path.
SetInChargen Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
ForceReset Force the game to run a full reset.
ForceCloseFiles Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
HotLoadPlugin (HLP) Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files).
GenerateBendableSpline (Spline) Generate a bendable spline geometry instance.
Reload (Papyrus script) Reloads the specified ‘(Papyrus script)’ Papyrus script.
TestAim Test an actor’s aim.
TestLook Test an actor’s looking.
PushCamera Push camera to editor.
MoveToEditorCamera Move to the editor camera.
MoveToEditorSelection Move to the editor selection.
PlaceFurnitureTester (PFT) Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
DumpConditionsFunctions Output the current counters for condition function calls.
ReloadAnimationGraphs Reload the currently loaded animation graphs.
ToggleWeaponOverlay Toggle the weapon overlay.
ForceDetect Forces the selected actor to detect the specified actor.
ChangeAnimArchetype (caa) Change the selected actor’s anim archetype.
ChangeAnimFlavor Change the selected actor’s animal flavor.
SetAngryWithPlayer Set the angry with player flag.
ForceRepath Force the actor to repath.
ForcePathFailure Force the actor’s path to fail.
DumpFormList Dump the contens of given formlist to the console output.
TraceAnimationEvents Trace an actor’s animation events.
ShowMods Show all property mods on an object.
DumpInputEnableLayers Dumps all currently used input enable layers to the console.
AttachMod Attach a mod to an object.
RemoveMod Remove a mod from an object.
SpawnTemplatedObject Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2)
CallFunction Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
CallQuestFunction (cqf) Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
CallGlobalFunction (cgf) Calls a global papyrus function. First parameter is the function, the rest are parameters.
ResetInputEnableLayer Resets all control disables on a specific input enable layer.
ForceEnablePlayerControls (fepc) Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
ResetForceEnabledPlayerControls Resets all force-enabled player controls.
GetActorRefOwner Prints the owner of the currently selected reference.
SetActorRefOwner (saro) Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
HasActorRefOwner (haro) Returns 1 if the currently selected reference has an owner, or 0 otherwise.
SetOutfit Change the default outfit for the actor.
PassTime Passes the given number of hours asif the player were sleeping.
LinkLocations Links two locations under the given keyword.
ShowLinkedLocations Outputs all locations linked to the given one under the given keyword.
SetLinkedRef Links the current ref to the given one under the given keyword.
ResetContainer Resets the currently selected container, or if you specify “1”, then it’ll reset all containers.
SetSceneForDebug Sets the current debug scene.
PreloadExterior Preloads the exterior data for the currently selected ref.
TestPath Debug function to test a path.
ToggleControlsOverly Toggle Controls Overlay.
Refresh Rebug function to refresh a reference.
DynamicResolution Change the dynamic resolution settings.
TestLoadingMenu Debug function to open/close the Loading menu in the Loading thread.
RecalcInstanceData Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
ToggleReferencePose Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.
SetPersistLocation Debug function to set the persist loc on reference.
SetLocationRefType Debug function to set the loc ref type for a location on a reference.
ShowLocData Debug function to dump data about a location.
ReserveLoc Debug function to reserve a location so it can’t be used for most aliases.
UpdateAwakeSound (UAS) Update the selected actor’s currentl conscious loop.
SetHarvested Mark the current reference as Harvested or not.
PauseScene Pause or unpause the specified scene.
SpawnDupe Make a duplicate ref of the selected ref.
DisableDistantReferences Disable references more than a certain distance from the selected ref.
FireAssert Fire an assert (with text passed, if available).
ForcePersistent Force a reference to become persistent.
PlayActionCamera (pac) Play this action camera on the reference with target reference.
StopActionCamera Stop the action camera.
ChangeStance Change the actor’s stance.
AuditionWwiseEvent Set of commands for auditioning Wwise events.
AuditionReverbForm (arf) Force a given Reverb form to be active.
SetWwiseState (sws) Sets a global Wwise State.
BuildAnimationData (bad) Build the animation data for the actor.
SwitchSkeleton Toggles between standard and chargen skeletons for an actor.
GetHelloorGreeting () Add bone tint data to an object’s 3d given a region ID (integer) of that object.
SendDialogueEvent Sends a dialogue event for the selected and target actor.
SetForceSpeechChallengeAlwaysSucceed () Player will always succeed at speech challenge.
SetForceSpeechChallengeAlwaysFail () Player will always fail at speech challenge.
RunMaterialsAnalysis (rma) Compares the materials of the selected reference.
CaptureMessages (Message) Captures specified ‘(Message)’ DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua
ToggleTrijuice Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
SetPresentThreshold (spt) Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
LinkFullAccount Link full Bnet account to game-account: (username) (password)
IsLoggedIn (isonline) Is the player logged in to Bethesda.net?
GetLegalDocs (getlegaldocs) Retrieves a list of all required legal documents.
AcceptLegalDoc Accepts a legal document based on its ID: acceptlegaldoc (id)
GetDataAttachment Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)
DeleteDataAttachment Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)
UploadCharacterData Uploads character data playload as bnet Profile Data Attachment.
GetAttachmentLeaderboard (getattachmentleaderboard) Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
LoadUnitedData Gets character data from leadersboard and caches it.
MakeUnityNPC Updates NPC with data from unity cache.
SetVolumetricLighting Parameters (vl) Set volumetric lighting parameters.
StartWorkshop (workshop) Enter Workshop mode if the player is within the buildable area of a Workshop.
ToggleVBlankOptim Toggles VBlank optim
AddKeyword Add the given keyword to the reference
RemoveKeyword Remove the given keyword on the reference.
SetAmbientParticlesEnabled Enables(1)/disables(0) ambient particles.
RemoveOutposts () Removes the given Outpost and all built items.
SetESRAMSetup Force specific ESRAM setup (-1 for automatic setup).
CallStackTraceDepth Set the callstack depth when tracing it.
CommandedActivated Commands selected actor to use a reference.
EnableGalaxyMode Enables/Disables galaxy mode.
ToggleStarFieldDebug Toggles the StarField debug on or off.
SetStarFieldCoordinateScale () Sets the StarField coordinate scale.
SetStarSystemScale (sss) Sets the star system scale.
MoveToPlanet If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
SetOrbitSpeedScale Sets global orbit speed scale.
InstanceNamingRules Export instance naming rule data to file INRExport.txt.
GetOrbisModInfo Prints info relating to Orbis mod game data files.
ToggleSceneDebug Show debug state for scene.
SetFarClip Set far clip value (-1 to clear override).
ToggleOverdraw Toggle overdraw.
RecordScene Capture screen shots of scene. (Scene EditorID, [FPS 60 default])
LandOnPlanet (lop) Land on a planet. (lop )
TakeOffToSpace Take off to space.
PreviewBodyResources (pbr) Previews resources for a planet.
SendAffinityEvent (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
AddPower AddPower (part) #
RemovePower RemovePower (part) #
MatlockCapture Force matlock to realize a capture.
ToggleSnapNodeMarkers Force matlock to realize a capture.
ToggleSnapNodeMarkers Toggle snap node markers.
SetVoiceType Set an override voice type on an actor.
AddWorldSpaceToPlanet Adds a world space to a planet.
DebugDataProvider Set the name of the UI Data Provider we want to debug.
LoadAll3D Load all queued 3D.
PrintAllMenus (pam) Print all active menus.
PrintAllInputContext (paic) Print the input context stack.
AddPlotToBody (AddPlot) Plot a route to this body.
ReloadFaceData Reload face data.
SetGravityScale Sets gravity scale on a ref’s parent cell.
PreviewBlock PreviewBlock (blockname) (biome).
ExportTerrainTextures Export terrain textures.
ExportTerrainGrids Export terrain grids.
ExportTerrainHeightMap Export terrain height map.
ExportTerrainSplatMap Explort terrain splat map.
ExportTerrainMaterialIndexMap Export terrain material index map.
ExportTerrainFiles Export terrain files.
UpdateTerrainClipmaps Refresh Terrain Clipmaps.
ToggleDebugCamera Toggle debug camera (mode name)
CyclePrevDebugCamera Cycle to previous debug camera.
CycleNextDebugCamera Cycle to next debug camera.
ToggleDebugCameraControls Toggle debug camera controls.
SetImGuiWindowFunction (siw) Activate an ImGui window.
HotReloadUI Hot Reloads the User Interface SWFs.
SetPosRelativeToRef Script function to set the position of the picked ref relatively to another ref (defaulted to the player).
FaceRef Make a ref face towards another ref (defaulted to the player), with an extra angle offset.
SetWorkshopItem Set the Workshop menu’s Node Cursor to the currently selected reference, if any.
GenerateNavMesh Generates nav-mesh on the current cell.
LandOnPlanetAnimated Land players spaceship with animation.
startNewGame Command to trigger new game on main menu without UI.
ForcedBleedout Force an actor to enter bleedout.
ForceConditionFormTrue Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
ForceConditionFormFalse Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
LandOnPlanetBiome Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
LandOnPlanetMarker Land at a marker on the current planet.
TestAllPlanets TestPlanets.
ClearLinkedRef Clear a linked reference.
SetLocalTime Sets the local time on the current planet, optionally updating the galaxy sim.
ReloadMaterials Reloads all materials.
PlacementOnCell Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y))
ToggleWorkshopFlyCam Toggle workshop flycam.
CheckBiomeMarker Finds uses in the loaded area of the given biome marker.
TestBiomePlanet (tbp) Creates a full planet set to use the given biome exclusively and puts the player there.
PreviewPattern Preview Pattern (patternname)(biome)
SetHavokDynamic Set reference motion to dynamic with optional mass in kg.
SetHavokKinematic Set reference motion to kinematic.
SetHavokActive Set reference havok activity.
SetHavokLOD Set reference collision lod.
SetHavokLinearVelocity Set reference linear velocity.
SetHavokAngularVelocity Set reference angular velocity.
SetHavokCollisionLayer Set havok collision layer.
SetHavokRagdollFriction Set havok ragdoll friction.
SetHavokParam Set havok param.
ShowHavokRagdollValues Show havok ragdoll values.
StartHavokPartTest Start/reset havok particles test.
StopHavokPartTest Stop havok particles test.
SetOrientation Set reference orientation
ToggleDebugText3D Toggle in game debug text.
ToggleBioOverlay Toggle the BI Overlay.
ToggleMetricViewer Spawn Metric Viewer
PrintMessage Print a message to the screen (print (message) (time) (clear previous messages flag))
AddDebugTest Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
DisableActorPackage Disable or enable an actor’s package (DisableActorPackage (0/1))
StopBatchFile Stop a running batchfile.
CenterOnSpaceCell Move to the specified space cell, optionally specify a ship.
DependencyGraphDump Dump Dependency Graph.
ToggleExperimentalShaders Toggles experimental shaders on/off.
SetTestPlanetAndBiome Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form]

All Starfield Item IDs List

Credits 0000000F
Digipicks 0000000A
Ship Spare Parts 0003FB19
Med Pack 0000ABF9
Trauma Pack 0029A847
Heart+ 0029CAD9
Breach 000547A3
MagSniper 0002EB45
Big Bang 0026D963
Shotty 0026D960
Auto-Rivet 0026D964
Regulator 0002CB5F
Magshot 0002EB42
Bridger 0026D96A
Razorback 00000FD6
Coachman 0026D96B
Magpulse 23606
Urban Eagle 0026D96D
Sidestar 0026D95D
Old Earth Shotgun 00278F74
Old Earth Hunting Rifle 0021BBCD
Old Earth Assault Rifle 0026ED2A
VaRuun Inflictor 0026D8A0
VaRuun Starshard 0026D8A4
Incendiary Experimental Nishina Spacesuit (Legendary) 65925
Sentinel’s UC Antixeno Spacesuit (Legendary) 0007B2B9
Repulsing Explorer Spacesuit (Epic) 0022B8F6
Peacemaker Spacesuit 0013F97D
Monster Costume 00225FC9
Gran-Gran’s Spacesuit 001F22BC
Va’Ruun Spacesuit. 00227CA3
Armor-Plated UC AntiXeno Pack (Legendary) 0010A25D
Mark 1 Pack 0001754E
UC Shock Power Pack 0021A86C
Reactive Experimental Nishina Helmet (Legendary) 65926
Incendiary UC AntiXeno Space Helmet (Legendary) 0010A25E
Peacemaker Space Helmet 0013F97B
Mark I Space Helmet 0001754F
Gran-Gran’s Space Helmet. 001F22BC
.27 Caliber ammo 002B559C
.45 ACP ammo 002B5598
.43 MI Array ammo 002B559A
.50 Caliber Caseless ammo 002B5597
.50 MI Array ammo 002B5596
1.5kV LZR Cartridge ammo 002BAE3F
3kV LZR Cartridge ammo 0000E8EC
11MM Caseless ammo 002B5595
12.5MM ST Rivet ammo 002B5594
12G Shotgun Shell ammo 000547A1
15X25 CLL Shotgun Shell ammo 002B4AFB
40MM XPL ammo 002B5592
43 Ultramag ammo 002B5599
6.5MM CT ammo 002B5590
6.5MM MI Array ammo 002B558F
7.5MM Whitehot ammo 002B558E
7.62x39MM ammo 002B558D
7.77MM Caseless ammo 0004AD3E
9x39MM ammo 002B559B
Caseless Shotgun Shell ammo 002B4AFB
Heavy Particle Fuse ammo 002B558B
Light Particle Fuse ammo 002783C7

Can you use Starfield console commands on Xbox?

While direct console commands aren’t possible on the Xbox version of Starfield, the “Play Anywhere” feature permits Xbox purchasers to access the PC version at no extra cost. By enabling cheats on the PC, players can then transfer their saves to the Xbox version, allowing them to enjoy enhanced gameplay options not found on Xbox alone.

Do Starfield console commands disable achievements?

If you use cheats in Starfield using console commands, you won’t be able to earn achievements, so getting all of them won’t be easy.

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